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Global Agenda Poster

The nice folks at Hi-Rez Studios, creators of Global Agenda, were nice enough to invite us  (For those of you keeping score, “us” is my second-in-command, Trevor, our staff barista, Ian, and yours truly) to their offices so we could have a look around and even get our hands on a pre-alpha version of the game.

To start off, we got to take a look behind the scenes and meet the artists and developers who are bringing this game to life.

Sean, one of the artists at Hi-Rez Studios

The demonic red glow in his eyes was a comforting sign that this game will not coddle the weak or the Carebear. (either that, or our photographer loves his flash a little too much)  We also noticed a number of signs around the office that say “No Elves”.  There is a kind of attitude at Hi-Rez that shows that these guys love what they are doing, and those are the kind of people that make really good games.  We were looking forward to getting our hands on the real thing, even if it was described as “pre-pre-pre-Alpha” code.

Reality being what it is in the gaming industry, we all had to sign a stack of non-disclosure forms about the actual content in game, so you won’t see any screenshots or inside information (yet… keep reading).  However, we did manage to take some shots of the concept art that they had on the walls in the office.  I can only wish that my office decor was as cool.

concept-art2

If you check our gallery, you can see full-size pictures which show significantly more detail, but at least you can see a little bit of what is going to go into this game.  It did not escape our notice that there are more than just the standard sci-fi “urban dystopia” settings that so many sci-fi games drown in.  The outdoor scenery was quite impressive.  Michal, our host for this tour, even said “The outdoor scenes look like places I would want to go on vacation.  Except for all of the guns and bombs and stuff that we’ve added.”  We had to agree.  It was nice to see such a wide variety of settings and terrain.

Finally, they took us to the game testing lab!  Hi-Rez has recruited game players from the local community and invited them to come in with their friends to play and provide feedback on the game.  As it was, we happened to hit the gaming lab on a day where the room was packed (you wouldn’t know by this picture, but there were players waiting to get a turn at the game.)

game-testing

In fact, the three empty chairs you see in the center of this picture are the ones that our butts were about to fill.  We were encouraged to figure out the mechanics on our own as best we could to see how intuitive the interface was, and for the most part, it was quite familiar.  Our host was nice enough to “bump us up” a few levels, then they turned us loose on some PvE missions.   The game has 4 basics classes (which you can read about on their website), and we tried a little of each.  Michal said that she would be back for us in 20 minutes or so, but we played for nearly an hour before we decided that we needed to wrap things up. (Rush hour traffic in Atlanta is no joke.)

Our opinion? (and it was unanimous)  We each took turns begging for a beta key, and we can’t wait to see the finished product.  Those of you who mourned the passing of Tabula Rasa will be especially happy as this game does a lot of the things TR did, but does them better.  It borrows some concepts from many different games, but has enough unique elements to make it a unique specimen of Massively Multiplayer Online Role Playing Game.

As a special treat for all of you who read this wall of text and pictures, I’d like to announce that we are currently working on having a hands-on, pre-beta, demo of Global Agenda at Dragon*Con this year.  Hi-Rez will have a 1-hour Q&A/Demo session on Sunday afternoon, but we’re working on setting up an “open-all-nite” gaming lab at the Sheraton where folks can come and play the game until the wee hours of the morning.  Believe me when I tell you that you will not want to miss it.

Ok, so maybe not…

I took a much-needed break to look for my lost sanity, and celebrate my very first Father’s Day, and I’m back and well-rested for the final push towards Dragon*Con 2009.

The schedule is pretty much done at this point, but I’ll be meeting with a couple of folks this week to lock things down.  Once we get the schedule finalized, a process which involves hours of tedious data entry, we’ll let you guys know what we have in store for you.  I can’t tell you exactly how many panels and events we have planned, but I will say this much.  It’s a lot.

Here is a quick rundown of some of the other stuff we have to finish before we go downtown this year…

Prizes!   WoW TCG Loot has graciously agreed to provide some goodies for us to give away this year.  We have a  few surprises for our non-WoW players as well.

T-shirts!  We have an official “DC*MMO 2009″ t-shirt in the works, and we’ll be showing those off really soon.

Videos!  Our guys are scouring the Internet to find videos, trailers, and other goodies to show during our contests and in-between panels.

Trivia!  We’re still working on our questions for this year’s trivia contests.  There will be a “Hardcore MMO” trivia contest on Friday night. (very little, or even NO World of Warcraft trivia…) There will also be a World of Warcraft (only) trivia contest on Saturday.  Each game will have the same format.  Each game will have prizes.  But only the Hardcore Trivia Contest Winners will be honored with a place on our trophy, the Bling Gnome!  Every year, the winning trivia team will be immortalized with their picture placed on the base of the trophy.  Like the Stanley Cup, once we fill up all the room on the base, we’ll make the base a little bigger.

Podcast!  Yes, we are going to be doing another SnarkCast shortly.  Krystalle, in addition to her duties at E3, as been on the shelf with an injury and I’ve been spending way too much time at the “body-and-fender shop” myself, lately.

We have some other stuff in the works, and we’ll be telling you all about it as we get closer to the convention.

73 days until Dragon*Con.

The schedule is pretty much done, and the gang is hard at work on the remaining “to do list” items for Dragon*Con this year.  And recent interactions with my staff have indicated that I am getting just a little bit ill-tempered, so this week, I’ll be stepping back and taking a break from D*C prep.

What does Grim do for fun, you ask?

Oddly enough, not much MMO playing.  Don’t get me wrong, I’ll still play a bit, but currently, I’m working on integrating this site with Facebook, particularly our new application and fan page.  Now that might sound perilously close to working on D*C, but I’m looking at this from a “hey, this is a technical challenge” standpoint and indulging my inner hacker by trying to figure out how all this stuff works.  It’s very much a work-in-progress, but it’s been quite fun so far.

Of course, my wife has a long list of suggestions for things to do besides Dragon*Con stuff, and I’ve been working on those too.  Expect things to be kinda quiet around here for a week or so, but we’ll be back next week for the home stretch.  If you really need to reach me, that’s what we have the contact form for, or you could even try Facebook or Twitter.  Less than 3 months to go until Dragon*Con!

We’re actually working out the details, so it’s not a DONE done deal yet, but we’re getting there.

That puts us dangerously close to 50 panels and events for this year.

We also found out that we will, in all likelihood, be in the Capital Ballroom at the Sheraton (same ballroom we had last year) for most of our big events this time around (10 on the schedule)

The notable exception will be Fun*Con 2009, Funcom’s meet and greet party on Friday night, which will be in the Marriott (A601-602, which is where our Saturday party was last year).  The guys at Funcom are bringing MAD amounts of stuff to give away, so don’t miss it.

So now that I’m on the shelf for a few days, I thought I’d take a look and see what else we could cram in to our schedule.

This morning, I get an email from Cameron (CKKnight) Knight, letting me know that he is coming to Dragon*Con and would like to do another WoW Addon panel this year.  After the reception that last year’s panel got, I nearly broke something (else) in an attempt to say “Yes!”.  For those of you who aren’t familiar with Mr. Knight’s work, he is the brains behind WoWAce.com , Curse Forge, and the Pitbull addon among other things.  He is also heavily involved with writing addons for Warhammer Online: Age of Reckoning and Runes of Magic and will be joining us for those panels as well as the WoW Addons panel.

Just one problem.  We had set everything up to keep all of the World of Warcraft related stuff on Saturday and we are officially out of Saturday time slots.  (Yes, we are running 3 rooms concurrently all day on Saturday, and 2 rooms at the same time during the evening.)

So now we have some WoW stuff on Sunday too.

We are almost to the point where we are out of room on the schedule unless we start having a bunch of panels on Monday.  In fact, if you normally make plans to leave early on Monday, I would suggest reconsidering.

Felicia DayDon’t get me wrong, we’re thrilled to have Felicia Day as a guest on our track this year, but surely you didn’t think that we had stopped there, did you?

I am certainly not shameless enough to encourage people to visit this site by posting gratuitous pictures of Ms. Day all over the front page… Why are you looking at me that way?

Ok, maybe I am that shameless.

Or maybe, just maybe, we hear a rumor that Felicia will be participating in our Machinima panels in addition to participating in our Q&A panels on “The Guild” this year.  And yes, before you snark away, we had Machinima panels last year, but made the rather foolish mistake of scheduling them late at night.  As a general rule,  folks don’t seem to be interested in panels late at night, they want to party.  Lesson learned.

But this is “Not another Felicia Day post“, right?

And so it is…

If you’ve been paying attention, you may have noticed a while back that we were working on getting a couple of authors to sit down for a “Lore of Warcraft” panel with us.

We are pleased to announce that Richard Knaak and Keith R.A. DeCandido are both confirmed as guests for Dragon*Con this year and that they are scheduled to talk with us about the “Lore of Warcraft”

Mr. DeCandido is the author of Cycle of Hatred of which he summarizes

At the end of Warcraft 3 and Warcraft 3X, humans and orcs were allies on the continent of Kalimdor. But in World of Warcraft, the two sides are enemies again. My task with the novel Cycle of Hatred, was to help explain that change. It takes place during the four-year gap between the two games, and involves the humans on Kalimdor lead by Lady Jaina Proudmoore and the orcs on the same continent lead by Thrall. Of all the characters in the Warcraft universe, I found Jaina and Thrall to be two of the three most compelling characters. Jaina is a powerful female wizard, who is put in a position of leading a small group of humans in a hostile land in the wake of a brutal war against a demon horde. Thrall is an orc raised by humans as a slave, who leads a rebellion of orcs against human bondage, and inspires the orcs to return to their old ways before they were cursed by demons. Both leaders are trying to forge a new future, moving past the old hatreds. Unfortunately, the old hatreds don’t die easily. If you’re wondering who the third character is, you’ll have to read the book to find out — the character is also in the book, but who it is is a surprise.

Mr. Knaak has written several novels set in the World of Warcraft universe including

We have yet another best selling author who will be joining us for an MMO-related Q&A session.  Rather than give you a list of Timothy Zahn‘s bonafides (because there are too many), I’ll just leave you with a visual image that should explain everything, unless, of course, you live under a rock.

Grand Admiral Thrawn

(If you do not know who this is, turn in your geek card and sell your Dragon*Con ticket on EBay or something.)

But wait!  There’s more!

Aaron de Orive is joining us at Dragon*Con this year.  His writing credits include

And while this may sound like a macro at this point… We’re not done yet.  We’ll bring you the latest additions to our track this year as soon as we get them scheduled.

I know we haven’t updated the site much in the last couple of weeks.  Krys is getting ready for E3, and I’ve  been busy putting the finishing touches on this year’s schedule.

However, I thought that it might be fun to tell the story of last year’s DC*MMO track in pictures.

First, let’s start with what an average panel looks like on most tracks…

Guild Management Panel

Not too bad, right?  I mean, the room is full but not too crowded.  What’s interesting about this panel, Guild Management in case you were wondering, is that it was at 2:30 on Friday afternoon.   This means that the vast majority of convention attendees were still standing in line waiting for badges or hadn’t arrived at the convention yet.   The first panel slot of the con is at 1:00 PM.

This is a little closer to what we expect at such a time slot…

Late-night Machinima

This is common for panels which take place early on Friday afternoon, or Monday.  Most folks are straggling in to the convention and you are fortunate to get a dozen people.  Of course this particular panel, with about 20 people, happened to be well after midnight (on Sunday, I believe) when most folks are out partying until the wee hours.  Our audience is hardcore, folks.  We ran “around the clock” at the convention, and had to, just to get everything to fit on the schedule.

But Grim, you ask, what was it like during regular hours?  What kind of crowd did you draw for your regular events?  I’m glad you asked…

Warhammer Online panel... I think

EA/Mythic, if you’re reading this, notice that the crowd spills out of the room (and far down the hallway) for your game, Warhammer Online.  We thank you for sending us a copy of the trailer, and these guys really enjoyed it, but even we were surprised at the response to a game that was still a couple of months from release at Dragon*Con last year.  And in case you are wondering how much space was left in the room…

Packed room

Not much…

Now I know what some of you are thinking.  You’re thinking that we took pictures of our most popular panels and used them to show a “typical” crowd for an MMO panel.  This panel, believe it or not, was not even in our top five in terms of attendance.  For one game, in particular, it wasn’t even close.

We’re gonna need a bigger room…

The "Bigger Room"...

This particular event was for World of Warcraft, which should surprise nobody.  Believe it or not, this was not our largest event.  Unfortunately, we were too busy having a good time to take pictures of that party.

You may have noticed that there is a gap between the folks on the floor and the folks in seats.  It’s for a good reason.  We had to have room to punt these little guys all over the room.

DC*MMO's own puntable Gnomes!

We have some videos of the flying Gnomes from last year and some rough cuts might already be on YouTube.

Rest assured, the Flying Gnomes will be back with a vengeance this year.

Finally, to close things out last year, we invited anyone who was interested to join us on Monday for coffee and (quiet) chat about whatever subjects interested them.  We call this event our “Post MMOrtem” and it’s a chance for folks to talk to us directly and give us feedback on how we did.  We listened and I hope we learned enough to improve on last year’s experience which, from our perspective, was the most fun we’ve ever had at Dragon*Con.

img_0514

(Foreground: Chris “Logan” White (wearing the yellow lanyard), who celebrated his 20th year as a volunteer at Dragon*Con.)

Thank you to everyone who made last year so much fun.  Thank you Krystalle, Elizabeth, and Colin from Massively.com.  Thanks to our staff last year,  Jay, Sheryl, Logan, TJ, Crump, Sam, and especially Trevor, my “number 2″.  Thank you to Rafe, Mike, Beej, and all of the other folks who paid to come to Dragon*Con, but stuck around to give us a hand during the convention.   Thank you Funcom, Sony, NCSoft (holy crap, that was a lot of swag!!!), AQ Worlds, Wardog Studios, Flying Lab, and all of the other game developers who came to talk to us last year.  Most of all, thank you, the fans who made this all possible.

It’s going to be a great year at Dragon*Con this year, and we hope that the MMO track will make some significant strides from last year, which happened to be our very first year as a track of our own.  If you were there last year, we look forward to seeing you again this year.  If you couldn’t make it, we’ll make room for ya until Mr. Fire Marshall shuts us down.  Come on down and see us! (less than 100 days to go!)

In all of the hustle and bustle of this morning, I forgot to mention another game we’re planning on talking about at Dragon*Con this year…

You’re welcome.

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