Jul 252009
 

Yeah, I realize that I’m going to run out of sequel titles to use in these posts and that I’ll be repeating myself soon.  I’ll deal with that problem when I get there.

It’s been a crazy week in the land of , and Krys and Grim have already been overtaken by events given that we recorded this before:

  1. The Staff Meeting last weekend.
  2. was allowed to partially re-launch WoW in .

Oh well, them’s the breaks.  In any event, enjoy the podcast (show notes are included after the jump).  Thanks for listening, and we’ll be recording a new podcast very soon.

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Jul 032009
 

After a month off to tend to various injuries (Krys hurt her wrist, and Grim busted up his knee), Krys and Grim are back with another .  Everyone and everything is fair game for our snarktastic duo this time around.  If you, or the game you love, find yourselves in our cross-hairs, take solace in the fact that you aren’t alone.  We because we love. (Except Gold Farmers, nobody likes those little idiots.)

In this week’s show, we snarkify (otherwise known as “show notes”):

(Opening music, courtesy of …And You Will Know Us by the Trail of Dead, “Isis Unveiled”)
May 182009
 
  • 65+ hours of programming…
  • 43 events…
  • 23 ’s (and counting…)
  • 9 ballroom events…
  • 9 game development companies (we’re not done yet…)
  • 6 parties…
  • 2 best-selling authors…
  • 1 amazingly cool geek celebrity gamer babe…
  • a live action quest that lasts all weekend…
  • …and a charity event that we’re gonna make you bleed for.  (Relax, it’s part of the blood drive.)

That’s what we have in place so far for the track this year.  More importantly, we’re not done yet.

We’ve got a few more commitments to nail down.  Once we submit the final to the powers that be, we’ll post an unofficial here.  Once the is made official, we’ll have links to iCal and XML files so you can put the entire weekend of events in your phone or PDA.  Why?  Because we’re geeks, and we love our toys too.

Stay tuned, folks.  We’re only a couple more months away.

May 042009
 

There hasn’t been a whole lot of DC*MMO activity this week.  Our second podcast is in the can and will be posted any day now.  We have started talking with Reakktor about having them present their upcoming game Black Prophecy, and we hope to have them on-board soon.

This week, we’ll be talking with Blizzard, 38 Studios, and Netdevil again in attempts to get them on board.  We are also working on some events with our friends at Battle & Brew, a local gaming pub in Atlanta.  We’ll be providing additional details on that in upcoming weeks.

Finally, we spoke with Funcom last week, and they have got a lot of plans for this year.  We are adding a Friday Night Party to the , and they’ll be presenting panels on Age of Conan, Anarchy Online, and possibly a panel on their upcoming title as well.  They will also be providing some prizes for our contests and live-action quest as well.

Now that Dragon*Con is only a couple more months away, we’ll be updating the site more frequently.  Stay tuned.

Apr 262009
 

Chat interfaces in online RPGs have come a long way since the days of Ultima Online. Gone are the days of running mIRC while exploring the virtual worlds of old. Even games that have been around for a long time have adopted feature-rich chat interfaces to help players coordinate their activities. Unfortunately, this sword is double-edged.

We’ve all experienced how quickly a chat channel can descend into an irritation. Off-topic comments, yelling, cross-chat, and other useless information all rapidly reduce the usefulness of the channel to near zero. Countless players have had their gaming experience negatively affected by this problem, many to such an extent that they quit the game. This post is for those of you in World of Warcraft that are close to this point. There is hope.

Drop that Channel!

The World of Warcraft chat interface comes with perhaps the most useful feature imaginable: /leave. By default, all newly created characters are automatically joined to a number of chat channels that often fall prey to clutter. Trade, Local Defense, General, and LookingForGroup are all very useful when you need them but only make it harder to read comments made by those in your party, guild, or private conversations.

Since each is numbered, you can simply use the /leave [channel #] command to drop from it. Once you’ve left these channels, you’ll only be receiving party, guild, /say, system, and private messages. With only what you need when you need it, your enjoyment of the game on the whole should improve.