Hey everyone! Krystalle from Massively.com here. I hope you all made it home safe and sound and are enjoying being back at home with your computers, in your comfy chairs/beds. I know I’ve missed my beloved office! (That’s an old picture of it above. Much more filled with geekstuff now.)

I’d like to take a moment to thank all our sponsors and contributors, as well as the many guests who came to lend their own brand of to our track this year:

Track sponsors:

Guests / Panelists:

And those who, while unable to make it, contributed prizes for us to give away!

Without our above sponsors and guests, we wouldn’t have been able to pull off the epic win of this year’s track. Many thanks, everyone!

Also, I wanted to take a moment to post some of the from my , since some people did not grab the handouts I’d made. You can find it all after the break!

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Ok, so I don’t do a whole lot of serious op-ed stuff outside of the SnarkCast

However, something happened today that got my attention.  I am more excited about this change in World of Warcraft than I’ve been about any change in any video game ever.  Considering that I’ve been a gamer for nearly 30 years, that is no mean statement.

The first and most significant change is that in the near future, anyone posting or replying to a post on official forums will be doing so using their Real ID — that is, their real-life first and last name — with the option to also display the name of their primary in-game character alongside it. These changes will go into effect on all StarCraft II forums with the launch of the new community site prior to the July 27 release of the game, with the World of Warcraft site and forums following suit near the launch of Cataclysm. Certain classic forums, including the classic Battle.net forums, will remain unchanged.

You can read the rest of the statement here.

Blizzard is making a ballsy move, and one that has been LONG overdue in online discussion forums.  You know as well as I do that Internet forums are a haven for trolls and other jacknuts who hide behind the anonymity that the Internet provides in order to act like 10-year-old asshats.  It’s darn near impossible for most forums to enforce any kind of meaningful identity check because it’s easy to lie about who you are and not get caught.  In theory, this is highly desirable because there are some fields of discussion where anonymity promotes freedom of expression.

World of Warcraft is a different beast.  Free speech rights are not an issue.  This is a close community of paying customers who interact with developers and other players in order to gain insight and about the game they are paying for.  Why do you need anonymity for that?  You don’t.    Blizzard, the only party in this situation with any meaningful power whatsoever, already knows who you are.  They have the ability to link character names to account , and all parties in the discussion are aware of this.   Now they are choosing to remove the cloak of anonymity in order to foster intelligent and more mature discussion, and I say BRAVO!

To be sure, there is much wailing and gnashing of teeth from those who want to continue to troll and act like jerks while hiding behind an anonymous facade.  In fact, if you will notice some of the complaints in the thread mentioned above, you’ll see some familiar guild tags to anyone who has any familiarity with online griefing and trolling. (<Goons> anyone?)

To those folks, let me propose an idea which might make everyone happier.  Leave the official forums alone.  Don’t post there anymore.  Start your own “Free for all” forums for World of Warcraft fans who want to engage in the kind of behavior that will be curbed by the lack of anonymity on the Blizzard forums.

This issue has been a pet peeve of mine for many years now.  As some of you may know, I’ve run an EverQuest online community for 8 years now.  While I allow users to select whatever name they like for posting on the forums, I verify contact information for every user who registers.  If someone logs in and starts making my forums an un-fun place to visit, I want to know who to go after in order to make them stop.  It’s not flawless, and I’ve had to play whack-a-mole with trolls, retards, and asshats on occasion, but for the most part users knowing that I know who they are cuts down on the jerk factor considerably.

Invariably, the issue that your garden-variety asshat brings up is “It’s a free country.  I have the right to speak my mind”.  Not on my forums, you don’t, and not on Blizzard’s either.  Rather than waste Blizzard’s time in tracking down and smacking down every jerk who wants to use his Internet connection as some kind of cathartic release at the expense of their fellow players, Blizzard has re-introduced the concept of community accountability.   If you want to be a jerk online then do what I did and start your own podcast/forum/blog.  You don’t have the right to trample someone else’s online garden.

 

Yeah, I know. We haven’t been as diligent as we should be in updating the site with the latest and greatest news in land. On the other hand, we’re too busy playing them to write much.

In preparation for our next SnarkCast and because Krystalle can be, at times, a moderating influence on me, I have prepared a Christmas “Naughty or Nice?” list of stories, people, and things that have happened in the past year. Don’t expect anything even remotely “correct” or “political”.

Nice
World of Warcraft’s 3.3 patch
The new content is nice, but the LFG tool has made dungeon groups fun again. I don’t think I’ve seen a wait time longer than 10 minutes for a dungeon. I love to bag on WoW on the SnarkCast, but I must give credit where it is due. 3.3 has me playing again… a lot.

Fallen Earth

The folks at Fallen Earth have come up with a rather nifty game set in a Post Apocalyptic American Southwest. (Grand Canyon, to be specific)  If you’re in the mood to check out a game that departs from the average fantasy-based WoW clone, I highly recommend this one.  It’s from a small, independent studio so there are some warts in the game, but the community is tight-knit and the in-game customer service staff is responsive.  Enjoy.

Sony Online Entertainment

SOE has a lot going on.  There is a new EQ expansion out there (16!!!), more EQII content on the way, and Free Realms has gotten off to a very good start.  That, and Brenlo and the gang are lots of fun to hang out with at Dragon*Con.

Ok, enough of the syrupy sweet, here comes the “coal in the stocking”…

Naughty
Aion

A craptacular grindfest which is packaged in eye candy is still a craptacular grindfest.  The fact that NCSoft, a studio which seems all-too-eager to pull the plug on MMO’s that don’t make enough money for them, is behind it leads me to believe that this title won’t have much staying power. (Tabula Rasa, anyone?)

MMO’s which are basically LAN-party sized games with a giant chat lobby.

Ok, so it isn’t Guild Wars’ fault that so many new games are adopting this approach, but for the love of Curt Schilling, can we stop calling games that are chat lobbies for 5-10 player “dungeons” MMORPGs?  Raiding Temple of Veeshan with 300 players is Massive.  Raiding Molten Core with 40 players is Massive.   Sitting in a chat lobby until you can mash together a 5 man group in order to run a dungeon is NOT Massive.  If you can’t get out of the quest hub and explore the world, it’s not an MMO.  If “the world” is instanced to the point that you have zero chance of randomly encountering another player in it, it is not an MMO.  It can still be a great game, but call it something else.

Champions Online

Ok, so I was super stoked about buying this game.  So much so that I got the 6 month subscription (thus guaranteeing me a place in the Star Trek Online , which I am currently enjoying)  I played it for about a week, then realized… Grind-tacular snorefest.  The comic book style graphics are interesting and the game has a world of promise, but do us all a favor.  Reduce the level cap by half and cram what content you have into those levels.  Gaps in content make levelling an endless chore.  If I wanted that, I’d have stayed in .  I hope Star Trek Online is listening…

As always, this is just my opinion.   I can’t help it that I’m right.

Merry Christmas!

-Grim

P.S. as an added bonus, and because I’ve mentioned her in just about every SnarkCast we’ve done, here’s a Christmas pic of Samantha.

 

You may see this plastered somewhere around the convention.  When I tell you that we can always use creative talent, this is why.   I actually had to do this bit of photoshoppery myself.

flyer_final_small

 

I know I promised you guys more frequent updates.  Consider this a mini- until I have time to write a real one later this week.

  • Voltaire is confirmed.  You may resume breathing. (And V, if you’re an fan, we would LOVE to have you MC a few contests for us.  Otherwise, *I* might have to do it again this year.)
  • We have re-added Champions Online. (No Cryptic, but I think you guys will like this…)

We are co-hosting a very special panel with the Space track this year.  It seems that NASA did some work on an MMO in the recent past, and even got to the point where they brought in Timothy Zahn to help with the game design.  Since we just happen to have Les Johnson from NASA and Mr. Zahn at this year, we thought it might be a neat idea to discuss the MMO that might have been.

Our Snark Cast is officially on hiatus until my lovely and talented co-host returns from E3 and recovers sufficiently to put up with me once again.

To end things, I thought I would post an old pic that was rediscovered in Ol’ Chumbucket’s archives recently.  Behold, a picture of the infamous “Meridian 59 Guy” panel!

(From left to right, Alihja-babe, Grim, Crumpster, and "Meridian 59 Guy")

(From left to right:  Alihja, Grim, Crumpster, and “The Meridian 59 Guy”)

First off, let me say that Brian “Psychochild” Green is a super nice guy, and I’m glad that he has kept M59 going strong after 14 years (launched in late 1995, went public in 1996) and we wish him nothing but the best.  However, this was an Everquest panel.  The other three people you see at that table are/were EQ players.  The subject was EQ and the focus was on game design elements of EQ.  If Brian started a sentence with words other than “In my game, Meridian 59…” we are unaware of it.  It was one of the more infamous (funny in retrospect) that we had ever run.  Despite all of that, he did have some really good insights into game design that have since become part of the mainstream, more or less.  Remember, back when we did this panel 4 years ago, WoW was the new kid on the block and wasn’t the monster MMO that it is today.  We only had 3 WoW panels that year, as opposed to an entire day devoted to WoW this year.

Maybe later this week, I’ll post a “history in pictures” of the MMO track and you can see just how far we have come in 7 years, bearing in mind that we weren’t an official track at Dragon*Con until last year.

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