Yeah, I know. We haven’t been as diligent as we should be in updating the site with the latest and greatest in land. On the other hand, we’re too busy playing them to write much.

In preparation for our next SnarkCast and because Krystalle can be, at times, a moderating influence on me, I have prepared a Christmas “Naughty or Nice?” list of stories, people, and things that have happened in the past year. Don’t expect anything even remotely “correct” or “political”.

Nice
World of Warcraft’s 3.3 patch
The new content is nice, but the LFG tool has made dungeon groups fun again. I don’t think I’ve seen a wait time longer than 10 minutes for a dungeon. I love to bag on WoW on the SnarkCast, but I must give credit where it is due. 3.3 has me playing again… a lot.

Fallen Earth

The folks at Fallen Earth have come up with a rather nifty game set in a Post Apocalyptic American Southwest. (Grand Canyon, to be specific)  If you’re in the mood to check out a game that departs from the average fantasy-based WoW clone, I highly recommend this one.  It’s from a small, independent studio so there are some warts in the game, but the community is tight-knit and the in-game customer service staff is responsive.  Enjoy.

Sony Online Entertainment

SOE has a lot going on.  There is a new EQ expansion out there (16!!!), more EQII content on the way, and Free Realms has gotten off to a very good start.  That, and Brenlo and the gang are lots of fun to hang out with at Dragon*Con.

Ok, enough of the syrupy sweet, here comes the “coal in the stocking”…

Naughty
Aion

A craptacular grindfest which is packaged in eye candy is still a craptacular grindfest.  The fact that , a studio which seems all-too-eager to pull the plug on MMO’s that don’t make enough money for them, is behind it leads me to believe that this title won’t have much staying power. (Tabula Rasa, anyone?)

MMO’s which are basically LAN-party sized games with a giant chat lobby.

Ok, so it isn’t Guild Wars’ fault that so many new games are adopting this approach, but for the love of Curt Schilling, can we stop calling games that are chat lobbies for 5-10 player “dungeons” MMORPGs?  Raiding Temple of Veeshan with 300 players is Massive.  Raiding Molten Core with 40 players is Massive.   Sitting in a chat lobby until you can mash together a 5 man group in order to run a dungeon is NOT Massive.  If you can’t get out of the quest hub and explore the world, it’s not an MMO.  If “the world” is instanced to the point that you have zero chance of randomly encountering another player in it, it is not an MMO.  It can still be a great game, but call it something else.

Champions Online

Ok, so I was super stoked about buying this game.  So much so that I got the 6 month subscription (thus guaranteeing me a place in the Star Trek Online beta, which I am currently enjoying)  I played it for about a week, then realized… Grind-tacular snorefest.  The comic book style graphics are interesting and the game has a world of promise, but do us all a favor.  Reduce the level cap by half and cram what content you have into those levels.  Gaps in content make levelling an endless chore.  If I wanted that, I’d have stayed in .  I hope Star Trek Online is listening…

As always, this is just my opinion.   I can’t help it that I’m right.

Merry Christmas!

-Grim

P.S. as an added bonus, and because I’ve mentioned her in just about every SnarkCast we’ve done, here’s a Christmas pic of Samantha.

 

After a month off to tend to various injuries (Krys hurt her wrist, and Grim busted up his knee), Krys and Grim are back with another .  Everyone and everything is fair game for our snarktastic duo this time around.  If you, or the game you love, find yourselves in our cross-hairs, take solace in the fact that you aren’t alone.  We because we love. (Except Gold Farmers, nobody likes those little idiots.)

In this week’s show, we snarkify (otherwise known as “show notes”):

(Opening music, courtesy of …And You Will Know Us by the Trail of Dead, “Isis Unveiled”)
 

Welcome to the first weekly installment of the DC-MMO .  Now that we’re about 5 months away from Dragon*Con, and preparations are underway in earnest, it makes sense for us to keep everyone up to date on where we are.

So, with no further ado, here’s where we stand.

We will definitely be back in the Sheraton this year, specifically in the Athens and Augusta rooms.

The following companies have already confirmed that they will be participating in this year:
Sony (EQ, EQ2, Star Wars Galaxies, DC Universe Online, Free Realms, The Agency)
Funcom (Age of Conan, Secret World, Anarchy Online)
CCP (EVE Online)
Adventure Quest (AQ Worlds)
Gaia Interactive (Gaia Online)
Wardog Studios (Force of Arms)
Cartoon Network (FusionFall)

We are still in talks with the following companies:
NCSoft (City of Heroes, Guild Wars)
EA/ (Warhammer Online)
Cryptic Studios (Star Trek Online, Champions Online)
Bioware (Star Wars: The Old Republic)
Blizzard (DUHHHHHH)
38 Studios (Copernicus)
Frogster Interactive (Runes of Magic)

We are planning additional panels on topics such as
Guild Management
Dead ’s
Free MMO’s
WoW (with authors Richard A. Knaak and Keith R.A. DeCandido)
The state of MMO gaming (with representatives from several MMO companies)
The Guild, starring Felicia Day (not nailed down yet, but we’re working on it)

Of course, we are also planning a series of parties/events for our night time sessions…
Quest Givers (yes, we’re doing the weekend-long live action quests again!)
Kickoff Party on Friday Night
World of Warcraft Trivia Contest
Hardcore MMO Trivia Contest (all games)
WoW Olympics (Gnome Tossing, Dodgeball, Dance Contest, Emote Contest, etc)
Kingdom of Loathing Party
Party (EQ, EQ2, SWG, etc)

We are also working on getting all of the MMO games that we will be discussing included in the computer gaming lab in the Hilton so that you guys can try out some of these games on your own time.  As with all convention preparations, things can (and often do) change at the last minute, but this is a snapshot of where we are as of right now.  We have our 12th, and final, staff member on board for this year and we plan on moving very quickly to finalize our plans for this year so that you guys will have plenty of opportunity to get ready for an outstanding Dragon*Con this year.

If you have any questions, concerns, or feedback, please contact us and let us know about it.  If you’d like to buy a shirt to help us out, that would be great too!.

© 2010-2012 D*C MMO Suffusion theme by Sayontan Sinha