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Our good friends over at Cryptic Studios have finally announced a release date for the eagerly anticipated Champions Online!  All of you spandex loving gamers will be be able to start fighting crime in Millennium City on July 14th!

I know there’s a lot of spandex loving Dragon*Con attendees out there who are eagerly anticipating this one (at least, if their panels last year were any indicator), and I have to admit that the recent announcement of the “swinging” travel power has me itching to put the tights on again myself.

Hey, what can I say?  I have an affinity for a certain web-slinger.

With Dragon*Con happening just over a month after the release we’re really hoping that Cryptic decides to join us again this year and give us the insider scoop to their new MMO hotness!

Long time Dragon*Con attendees may have had the privilege of running into Anthony Daniels among the mass of celebrity guests we’ve seen over the years.  You may not have recognized him, however, unless you actually struck up a conversation.  Mr. Daniels, as many of you know, is the actor behind C-3PO from the Star Wars universe.   While I’ve never had the occasion to meet him  myself, I understand he’s a very charming and affable guy.

Now you may be wondering why I’d be bringing him up in a post on the Dragon*Con MMORPG track site.  Or you may be wondering what you’re going to have for lunch.  I don’t know.  I’m not you.

Anyway, where was I?  Oh, yeah.  Right.  Anthony Daniels.  Star Wars. Ok.  A good number of you that have come to our panels in the past are fans of Sony’s Star Wars Galaxies, and we’ve also heard a lot of buzz about the upcoming Star Wars : The Old Republic from Bioware.  A lot of Star Wars fans like to joke that C-3PO is the “gay robot” from the Star Wars mythos (although in the interest of full disclosure I understand Mr. Daniels has gotten quite friendly with some of the ladies in the Dawn lookalike contest in the past, so the actor himself likely isn’t gay…just British).

How does all of this tie together?  Well, according to at least one community moderator over on the Bioware site not only was C-3PO a confirmed homosexual but the terms “homosexual,” “lesbian,” and “gay” are “terms that do not exist in Star Wars.

Somebody needs to tell Voltaire this.  Stat.

In all fairness to Bioware they reversed their position on this yesterday by re-opening threads with titles like “GBLT Discrimination in Forums?”  Not only that, but one poster on their forums made the very valid case that, at least in the Star Wars gaming universe, there is already an established incident of at least one homosexual character (Juhani from the original Knights of the Old Republic).   It appears, at least at this point, that Bioware isn’t going to have a hard line stance against references to homosexuality in their upcoming game.

This situation opens up a larger question for me, personally, though.  Is it really necessary for sexual preference to be an issue when you’re playing an MMORPG?

I jump around to so many different stances on this particular issue I make myself dizzy.  From a Role-Playing perspective I think it’s perfectly valid that a character in an MMORPG could be a homosexual, and I think that a person who chooses to play a character in that manner should be allowed to do so.  I also, however, have a real problem with the fact that, in a game not marketed as adults-only, sexuality comes into play at all.

This fact alone has kept me off of Role-Playing servers in games like World of Warcraft.  I’ve been a role-player since I was 12 years old, but if I walk into an inn in Goldshire I want to encounter other young adventurers – not naked night elves giving lap dances to dwarves.  I’ve encountered the same thing on several occasions in City of Heroes, and it always bothers me whenever it happens.  I understand that people might want to get their virtual freak on, but in an environment where putting on your robe and wizard hat might happen in front of a 13 year old kid (or, even worse, WITH a 13 year old kid) I just don’t think it’s appropriate.

I sure hope saying that does not make me a prude (and considering some of the stuff I’ve done at previous cons I’d hate to see what a pervert did if I was), but as a parent it’s always something that has been a concern of mine.  The whole topic of sex and sexuality is a touchy one, but as a parent my first inclination is to say that unless it’s being marketed to adults it really not one that belongs in our video games.

Hi guys, sorry I missed last week, but life has been a bit chaotic at Casa de Grim.

Our schedule is starting to come together.  NetDevil, makers of the upcoming release Jumpgate: Evolution, is very interested in attending Dragon*Con and we are working to confirm their participation for this year.

We have also received favorable response from 38 Studios, and they are looking to send some heavy hitters to Dragon*Con this year. I would say who, but I don’t want to spoil the surprise just yet.

We are also working on putting together our prize packages for all of our various contests and games.  I don’t think you guys will be disappointed.

The podcast will be out later this week.  Krystalle has one hell of an editing job ahead of her if she plans on making me sound halfway decent. ;-)

For the latest and greatest information, check the podcast as we have scattered all kinds of interesting tidbits for your enjoyment.

Chat interfaces in online RPGs have come a long way since the days of Ultima Online. Gone are the days of running mIRC while exploring the virtual worlds of old. Even games that have been around for a long time have adopted feature-rich chat interfaces to help players coordinate their activities. Unfortunately, this sword is double-edged.

We’ve all experienced how quickly a chat channel can descend into an irritation. Off-topic comments, yelling, cross-chat, and other useless information all rapidly reduce the usefulness of the channel to near zero. Countless players have had their gaming experience negatively affected by this problem, many to such an extent that they quit the game. This post is for those of you in World of Warcraft that are close to this point. There is hope.

Drop that Channel!

The World of Warcraft chat interface comes with perhaps the most useful feature imaginable: /leave. By default, all newly created characters are automatically joined to a number of chat channels that often fall prey to clutter. Trade, Local Defense, General, and LookingForGroup are all very useful when you need them but only make it harder to read comments made by those in your party, guild, or private conversations.

Since each is numbered, you can simply use the /leave [channel #] command to drop from it. Once you’ve left these channels, you’ll only be receiving party, guild, /say, system, and private messages. With only what you need when you need it, your enjoyment of the game on the whole should improve.

Every now and then, you stumble across something you didn’t have any idea existed.

I managed to find an MP3 of Dragon*Con’s “Gathering of the Guilds” panel from 2002. This was a good solid 2 years before anyone had heard of World of Warcraft.  From the program guide…

Gathering of the Guilds
MP3

Gathering of the Guilds is an event whose goal is to attract members of the guild community as well as MMORPG players in general. To facilitate this, we will be inviting organizers of some of the more highly recognized guilds and members of design teams from various gaming companies. We plan to have these teams demonstrate some of the games they have in development, hold discussion panels, and meet the MMORPG community.

Palehorse
Elonka Dunin
Waylon Adams

Attendance: 70

For those of you who are curious, Palehorse is our very own Trevor, who is now the assistant director of the MMO track.  Elonka is probably the smartest woman on the planet.  Waylon is the gentleman who started running MMO panels as part of the EFF track WAAAAY back in the day.  Waylon was the guy who got Trevor and I involved, and his help and support is a big part of why we are here today.

If you listen REEEEEALY closely (hint:  I mention the fact that I played on the Druzzil Ro server…) you’ll hear a certain smartass who somehow managed to talk his way into a spot on the panel. (I can’t remember if it was that year, or the following year)

The rest… is history.  By 2004, I was a bonafide panelist, and Funcom  had joined us at Dragon*Con.   We started doing WoW panels in 2006, and last year, we managed to come up with an entire track for the first time.  Hard to believe it’s only been 7 years…

Yeah, I know we were supposed to have a new podcast up today.  We’re going to be running a bit late because Krys is under the weather and I’m knee-deep in day job.

Hopefully, we’ll be recording tonight and able to get the finished product up for you on Monday.

Given the copious amount of downtime yesterday while Blizzard was patching WoW, Krystalle and I had time to record another podcast.

News may be a little slow over the next couple of weeks, but I can say that Sunday at Dragon*Con is going to highlight Sony Online Entertainment.  SOE will have 7 panels on Sunday and is planning a huge party for Sunday night.  If you can’t make it to Fan Faire this year, come to Dragon*Con.  We’re going to have our own!

Ok, it occurred to me that we didn’t quite have enough questions in our initial survey, so I added a few more, clarified a few others, and decided to give it another shot.

In case you haven’t noticed, the link at the top of the page that says DC*MMO Survey will take you to the survey page.  I promise you that these answers will be used for something fun at Dragon*Con, but we need at least 100 people to answer the survey. (What could it be?!?)

Let’s play the Feud! Um, I mean, it’s a secret. Yeah, that’s it!

Not much new to report this week.

We’re going to do another podcast this week, and it will probably be ready by Friday.

NCSoft (City of Heroes, Tabula Rasa, Guild Wars) will not be joining us this year at Dragon*Con, but they have been gracious enough to send some stuff for us to give away.

We’re working very hard on Blizzard, 38 Studios, and NetDevil this week, and hopefully one (or more) of them will agree to participate this year.

Our World of Warcraft “gathering” this year is going to be something special.  Last year, the games and contests we held seemed to go over quite well, and this year we thought we’d emphasize that theme.  This year, our WoW “Meet and Greet” will be called the “Tournament of Azeroth”.   We’ll have prizes for all of the competitors, and music, drinks, and fun for all of the spectators.  It should be a blast.

I have put most of the schedule into the D*C database, which means we have a schedule, but we’re still lacking most of the panel descriptions, so I can’t call it “done” yet.  A couple of changes are going down for this year.

We are only running one panel on Monday, but it’s going to be 3 hours long.  Monday will be the day where you can join the entire DC*MMO staff and ask questions, provide feedback, or just hang out and wind down from the convention.  We would up doing something similar in the lobby of the Marriott last year, and it was a true pleasure to meet and get to know some of our fans without the hectic pace and schedule of trying to run a panel track.

We are also leaving an empty block of time each day so that our staff can take a break, eat a decent meal, or, heaven forbid, attend a few functions at the con themselves.  Last year, we ran pretty much around-the-clock, and I think it showed by Sunday.

That said, we still have 42 events on the schedule this year, unless I am mistaken, that’s more than every other track aside from (maybe) Main Programming.

Please join us later this week for our podcast where Krystalle and I will go into more details about what we have planned for this year as well as the latest and greatest news from around the MMO world.

It has been a relatively light week for the DC*MMO crew.  There hasn’t been a lot of movement in terms of new companies or games coming to Dragon*Con, but we  are going to focus our efforts on some of the non-Blizzard companies out there this week.

Jumpgate Evolution from NetDevil is high on our list of targeted companies.  It seems like everyone and their fairy godmother is looking for a Sci-Fi themed MMO, and these guys will be going live in June.  With a little luck, we’ll be getting them to Dragon*Con to give you guys an up-close and personal look at the game.

We will also be talking with 38 Studios this week about their game, code named Copernicus.  Since I am a notorious Boston Red Sox fan, you can imagine that I’m really looking forward to this release.  If you don’t know what the Sox have to do with this game, 38 Studios’ CEO is Curt Schilling, former pitcher, and major gaming fanatic,  for the Red Sox.

Our tireless crew of motley mischief makers is working hard on a couple of art projects for this year’s convention.  I don’t want to spoil anything, but I think you’ll like it.   We are in a deep debate on what we should call our WoW-themed competition event at this year’s convention.  Last year, we had Gnome Punting, Gnome Tossing, a dance contest, and other activities that set members of the Horde against members of the Alliance.  This year, we are going to expand on that theme and plan a party around it.  If you have suggestions for what we can call this little festival of mayhem, please let us know.

We also have our first podcast under our belts.  Krystalle and I give you all the inside scoop on what’s happening in MMO land.  Make sure you listen all the way to the very end for some entertaining outtakes. (and since this was our first podcast, there were more than a few to choose from)

If you have any questions, concerns, or feedback, please contact us and let us know about it.  If you’d like to buy a shirt to help us out, that would be great too!.

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