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So now that I’m on the shelf for a few days, I thought I’d take a look and see what else we could cram in to our schedule.

This morning, I get an email from Cameron (CKKnight) Knight, letting me know that he is coming to Dragon*Con and would like to do another WoW Addon panel this year.  After the reception that last year’s panel got, I nearly broke something (else) in an attempt to say “Yes!”.  For those of you who aren’t familiar with Mr. Knight’s work, he is the brains behind WoWAce.com , Curse Forge, and the Pitbull addon among other things.  He is also heavily involved with writing addons for Warhammer Online: Age of Reckoning and Runes of Magic and will be joining us for those panels as well as the WoW Addons panel.

Just one problem.  We had set everything up to keep all of the World of Warcraft related stuff on Saturday and we are officially out of Saturday time slots.  (Yes, we are running 3 rooms concurrently all day on Saturday, and 2 rooms at the same time during the evening.)

So now we have some WoW stuff on Sunday too.

We are almost to the point where we are out of room on the schedule unless we start having a bunch of panels on Monday.  In fact, if you normally make plans to leave early on Monday, I would suggest reconsidering.

One Response to “So much WoW, we can’t fit it all in one day”

  1. Hey beautiful people, ckknight here.

    As a clarification, the work I’ve done with WAR is mostly helping the community get going, I wrote a debug addon and worked on thewarwiki.com to help it get going, but since then, I’ve been mostly hands-off, but I am still involved with the framework of it all. I mostly offer support and guidance to other authors to get them on track.

    For RoM, I’ve been helping other authors get things going, and I’ve talked with the developers of RoM to get things at a better stage (e.g. better error handling, newer Lua version). Mostly stuff to make things easier for other authors.

    I’m still involved in my WoW addons, and to mention PitBull, I have to mention PitBull4, which is far, far better than PitBull3 (linked in your article), both speed-wise, customizeability, and ease of use (way easier). We’re hoping to release a beta soon, once we work out some more performance issues.

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