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I know I promised you guys more frequent updates.  Consider this a mini-update until I have time to write a real one later this week.

  • Voltaire is confirmed.  You may resume breathing. (And V, if you’re an MMO fan, we would LOVE to have you MC a few contests for us.  Otherwise, *I* might have to do it again this year.)
  • We have re-added Champions Online. (No Cryptic, but I think you guys will like this…)

We are co-hosting a very special panel with the Space track this year.  It seems that NASA did some work on an MMO in the recent past, and even got to the point where they brought in Timothy Zahn to help with the game design.  Since we just happen to have Les Johnson from NASA and Mr. Zahn at Dragon*Con this year, we thought it might be a neat idea to discuss the MMO that might have been.

Our Snark Cast is officially on hiatus until my lovely and talented co-host returns from E3 and recovers sufficiently to put up with me once again.

To end things, I thought I would post an old pic that was rediscovered in Ol’ Chumbucket’s archives recently.  Behold, a picture of the infamous “Meridian 59 Guy” panel!

(From left to right, Alihja-babe, Grim, Crumpster, and "Meridian 59 Guy")

(From left to right:  Alihja, Grim, Crumpster, and “The Meridian 59 Guy”)

First off, let me say that Brian “Psychochild” Green is a super nice guy, and I’m glad that he has kept M59 going strong after 14 years (launched in late 1995, went public in 1996) and we wish him nothing but the best.  However, this was an Everquest panel.  The other three people you see at that table are/were EQ players.  The subject was EQ and the focus was on game design elements of EQ.  If Brian started a sentence with words other than “In my game, Meridian 59…” we are unaware of it.  It was one of the more infamous (funny in retrospect) panels that we had ever run.  Despite all of that, he did have some really good insights into game design that have since become part of the mainstream, more or less.  Remember, back when we did this panel 4 years ago, WoW was the new kid on the block and wasn’t the monster MMO that it is today.  We only had 3 WoW panels that year, as opposed to an entire day devoted to WoW this year.

Maybe later this week, I’ll post a “history in pictures” of the MMO track and you can see just how far we have come in 7 years, bearing in mind that we weren’t an official track at Dragon*Con until last year.

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